![]() This prevents Axure generated duplicate copy of your widgets assets such as images. Once you have complete the design, go into the project folder, and delete any previously generated code project folder.Once your design is done this way, you have 1 single file that holds all your design codes.This is good practice as many just drop widgets on the canvas and not name it, which leads to Axure giving it a name sometimes called u1 …uN ![]() Ensure all widgets are given a unique name.Although your design would determine what structure you need as your app may your app may not have header. Design your app screens, and make sure that you have it arranged or ordered in the outlines pane from bottom to top (This to some extent, ensures that your code is in some form of semantic layout.) which Header, Body, Footer.Create different states of the “My_project_DP” such as “Onboarding”, “Home”, “Profile”, “Settings” etc depending on your app requirements.Convert the rectangle widget to a Dynamic panel and call it “My_project_DP”.Note for iOS this will be easy as the screen sizes are less, for Android it can be a little bit complicated, but you can optimise your code to be responsive later. Drop a rectangle widget on the canvas and give it a name “App_container”, this serves as the background of the app, then set the size to your mobile phone device of choice.For mobile apps, use only 1 page, give it a name "My_project.If you want to use Axure generated codes, and have it readable by your developer, then do this to start. I have studied how Axure RP generated HTML codes looks like when you design with structure in place. This depends on how you structure your prototype. however for a functional application, then you have to follow some structure.
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